This guide covers the missions of the Eldar campaign and gives players an idea of how to accomplish 40,000 in Warhammer: Gladius – Relics of War. If you are one of the actors struggling with this campaign, check out the following tips and tricks.
The Gladius campaigns are an interesting variation on the standard 4X formula. Unfortunately, sometimes they can be a source of frustration rather than joy. There’s nothing worse than losing a long race while you were on your way to victory because of time pressure or a massive invasion force.
There are three types of field missions: Explore, produce and fight. During exploration and production missions, you can often interrupt the progress of the campaign while attacking hostile AI factions or building up troops, but you rarely know what the campaign asks you to do next.
Chapter 1: About Gateway
- The Temple of Science in Hine
- About the construction of the temple of Hain
- Producing autarchy
Produce. Once you have created an Autarch, you have some power and you can move on to the next part of the chapter.
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Then you must destroy Umbra’s enemy. Enemies are scarier than this neutral enemy, but they can feel overwhelmed in the beginning of the game. Feel free to release Autarch until you’re ready to fight Umbra. When you beat him, you get energy.
Chapter 2: Anaris, Lost and found
- Build an Asurian crucible.
- Research forester
- Production Rangers
- Visiting the marked plates with zones and anchoring the circumference
Explore. This mission includes production, control and exploration, but the easiest part in itself is research. You can postpone the passage to the next chapter indefinitely until you reach the tile marked with the ranger unit.
The combat part of the mission is the Tyranid’s Nest. My game contained 1 unit Thermagants, 1 unit Gargoyles, 1 unit Zoanthropes and 1 unit Tyrant Warriors. It’s a small threat to the Eldar army, but it will devour a single Eldar Ranger unit.
Chapter 3: Heavenly pancake day
Explore. It’s another mission with no time limit. You have 3 Sentry Flights to collect (with a range of 2), but the next part of chapter 3 is a large invasion force. If you’re already fighting on multiple fronts, you should leave one behind and come back when you’re ready.
- Survive the invasion and kill all invaders.
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Nekron then attacks with 5 waves of enemies appearing every two turns. Each wave consists of four or five units that are a mix of Necron Warriors, Blasters, Immortals, Heavy Destroyers, Graveblades, Destroyer Barges and Triarchal Stalkers.
It’s an invasion, so the enemies aren’t very well organized. They appear in different positions, which has its advantages and disadvantages. But it takes a decent technical level and strength to handle them. If there are a few outdated defenders near your cities, you will soon be under siege when a few dozen Necron units arrive.
Chapter 4: Anvil God
- Skyrunner Research Farser
- Farse Skyrunner products
- Visit Farseer Skyrunner’s backlight panel and secure it on the perimeter.
Explore. It’s another good time to take a break from the campaign during another mission to do everything. Yes, you must build the Farseer Skyrunner and fight with a small army of Tau, but progress stops until you decide to visit a specific tile with the Farseer Skyrunner.
In my game, the Tau army consisted of a unit of Fire Warriors, Scouts, Stealth Suits, Crisis Suits, Ghost Suits, Piranha, Devilfish, Sky Ray and Hammerhead. Many of these units also launch drones, which are only temporarily active but can become annoying. This army is a coherent army, but it’s not that hard for a trained army to destroy it.
But once you’ve destroyed them, you’ll need to prepare for a much larger army before the old Farseer Skyrunner falls on you under the yellow arrow.
- Defeat the Demon Prince by performing the ritual for 20 turns.
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! TIMED. Yes, I know 20 turns is a long time in Gladius, but unless your entire army is fighting Orcs and Space Marines, 20 turns may not be enough. Next to the tent of the Demon Prince the following equipment was used in my production: 11 Chaos Cultists, 7 Chaos Space Marines, 5 Horne Berzerkers, 9 Havoc units, 3 Chaos Rhinos and 7 Infernal Braves.
If you stay away from the battle with the Tau army and press the big yellow button before you recover, you’re in trouble. Fortunately, despite these impressive numbers, there is a lot of fodder in this army, and they will have a hard time making many casualties in the Eldar units at higher levels.
Chapter 5: Segorah Twins
- Hein’s scientific avatar
- Production of Avatar Hine
Produce. It’s one of those Gladius missions that reinforces my desire to accept any campaign offered to me. Of course it won’t continue until you’ve created the avatar, but at this point in the game there’s a good chance you already have, so this mission is nothing more than a background screen before the next real mission begins.
- To break through the enemy’s camp
- Keep Hain’s avatar alive.
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! If you already have an Avatar, you enter the second part of the Battle of the Chaos. Well, something like that. It’s led by C’Tan of the Tau list, and my opponent had more Imperial Guard units than Chaos units, but it’s another big army with a lot of Chaos DNA.
The following units took part in my breakthrough: 7 Wirdwana Psykers, 8 Storm Scions, 6 Bullgreens, 8 Hydras, 3 Lehman Russ Battle Tanks, 5 Warp Talons, 8 Obliterators, 8 Venom hydraulics, 1 Transcendent K’Tan.
Chapter 6: Shade
- Survive the invasion and kill all invaders.
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! After listening to these army battles it was time to engage in another invasion-like battle with scattered enemies. This endless campaign mission has ten waves of enemies that appear every two turns.
Each wave consists of six to eight units, which are a mixture of Umbra, Wraith Blades, Wraith Knights, Gem Hunters and a single Avatar (in wave 7).
Although hitting a few units of Umbra or Wraith Blade should not be a problem at this point, some waves have three Wraith Knights in each. That’s a lot of resistance to chewing on health. It’s also… long… I’m not sure there’s another Gladius mission so vague.
But if you win, you lose the Eldar campaign. Congratulations!
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