This is a comprehensive guide to help you make the right choice for your Railjack upgrade. The manual has different functions depending on the use and uses analogies with the warframe modifications to better explain the improvements of the track connections. All changes prior to update 27.4 (May 2020) are included in this manual.
You can go directly to each of the main themes:
Avionics Upgrade Process and Best Execution
We start our guide with Avionics, the third button on the left of your socket update interface. Avionics is usually in fashion for your rail jack. They can affect shielding, housing, health, weapons and many other protective parameters.
The avionics interface shows your current statistics on the left. On the right side you can add 9 built-in avionics devices that provide passive buffers in your rail winch, similar to those in Warframe.
There are also 3 free spaces for each battle and tactical avionics in the lower left and right corner. There are two large and one small button at the bottom of the user interface: A grid, Avionica and Lom.
The first one, GRID, takes you to the interface for updating the network connections. Here you can offer additional fans of the equipped avionics. More on this later.
Another button is AVIONICS, which takes you to your avionics collection. It’s like watching her fashion on her fashion channel.
The last SCRAP button in the lower right corner is a bit difficult to see. This will lead you to an interface that allows you to convert your redundant avionics into Dirac; Dirac is Endo from Railjack.
You can classify avionics in a similar way to your battlefield or weapon mode. Dirac is a necessary resource for the classification of avionics, and it will reduce in the orbital missions. You can also get Dirac by dissolving unused avionics debris, just as you sell fashion in your endo station.
Airlines and Category
Most integrated avionics belong to one of the three houses:
House caravan, House Vidar, House Zekti Home
Prior to Update 27.4 these houses had an impact on the efficiency of avionics, but today avionics houses are simply divided into categories.
There are also several Sigma avionics in the integrated avionics, which you get automatically when you build your rail jack. Sigma avionics is the most important type of avionics, similar to fashion-damaged avionics, and can only be ranked in order of importance. There is nothing wrong with equipping Sigma avionics and classifying it early. But they need to be replaced quickly.
Fighting avionics and tactical avionics are separate categories. They don’t belong in a house and they don’t have a sigma variant. If equipped, they are used to perform special tasks in your car jack. Very similar to the ability to fight against executives.
Evaluation of avionics
To perform the ranking, select the AVIONICS button at the bottom of the screen.
You’ll see all the avionics that aren’t equipped right now. The number of possible rows of avionics is indicated by small diamonds under the avionics symbol. A fully filled diamond indicates that it ascends in the ranking, while an unfilled diamond indicates that it does not ascend.
If you fly over the avionics, you can see how much Dirac, Endo Avionics, is needed for the next row. Click on it to increase the ranking.
Repeat the process as many times as you like, but remember that each degree requires an increase in the power consumption of your avionics. – The higher the degree, the better the avionics and the greater the drainage.
Buffer Avionics continues with RailjackGrid Upgrade
The avionics slots into which the avionics are inserted are called grid canisters. They have 9 built-in holds, 3 battle grid holds and 3 tactical holds. Each of these meshes can be classified 3 times. Each row of your network connection acts as an additional row of avionics, but does not cost a leak. These lines are generally free, but you should invest in updating the network sockets for all available outlets.
Upgrading a socket to row 1 costs 200 diracks, to row 2,600 diracks and finally to row 3,1800 diracks. By updating the 3. The classification grid entitles you to 2600 Dirac – for each of them. But a fully upgraded power outlet now makes the 7th generation avionics system fully operational. The ranges (R7) reach the avionics of the 10. Reach (R10).
You can access the update part of your grid using the GRID button at the bottom of the interface. You can then update any socket on the network by holding down the left mouse button on that socket. The rest of the diraki is on the left. When finished, use the large Stop Upgrade button.
Avionics equipment and removal of unwanted avionics
Your avionics equipment can be produced in your avionics interface. Click on an empty space in the grid and you can choose the avionics you want to place in that space. To the right of the avionics a small number indicates the capacity consumption.
Remove the avionics from the grid by clicking the right mouse button.
Over time, your avionics collection will become large and confusing. To clean and get a free Dirac, you have to clean the avionics. Remember the SCRAP button in the lower right corner of your avionics interface?
After pressing the reset button, you can select the avionics to be sent to the case. The number of duplicates is displayed in the top left corner of each avionics unit.
Make sure that the Show Equipped function is enabled in the lower right corner. This makes it much easier to detect complete duplicates. Any duplicate of the equipped avionics can be eliminated. For the rest of the avionics, leave at least one of each type in your inventory for your first demolition.
How to improve the performance of avionics
The more high-level avionics equipment you equip, the greater the load on your avionics capacity. The initial avionics power is 30 and can be increased by fitting a better motor.
MK1 motors increase avionics performance by 10 to 25%. The Sigma MK1 is at the bottom of this category. The MK2 variants offer 10 to 50 additional avionics performances everywhere. MK3 motors increase the performance of your avionics by 20 to 100%.
Like avionics engines, they can come from different houses and have a basic Sigma version. You’ll know more about this when we examine the components of your track screws.
Difference between integrated, tactical and combat avionics
There are three different categories of avionics for your car jack: integrated, tactical and combat.
Built-in avionics is your passive amateur that improves your health, armor, shield, speed and some other defensive skills. This is the most important category because your network has nine branches.
Tactical avionics is your robbery capacity. You can activate your tactical avionics during a mission via the tactical display (press L on the PC). They need flow energy to perform one of their tactical skills. This energy is not recovered automatically, but must be processed in the forge when working with tennis with technical properties of at least 3.
Tactical avionics are rare and are beginning to fall near Saturn. Their numbers are a little higher on Veil-Proxima missions.
Fighting avionics is an external capacity that attacks or compromises enemies. Like tactical avionics, they must be activated in tactical display and need flow energy for activation. You are dependent on this energy in the Smederij which is regularly renewed by your colleagues in the Smederij.
Combat avionics can only be mounted in certain combat avionics slots. Ammunition swirls, the blackout pulse and countermeasures can only be equipped at the first location. The rope, the particle frame and the shrapnel explosion belong to the second slit. Find Wally, Empty Hole and Fire Phoenix for your third slot. Unit 1 fighter aircraft cost 25 percent power, unit 2 50 percent power and unit 3 100 percent power.
A very popular strategy is the combination of Empty Hole to suck all enemies in one place and Particle Frame to inflict continuous damage.
Since combat avionics have a great influence on the battle, it has a very low percentage of the enemy drop in Veil Proxima. To use them in battle, use keys 1, 2 and 3 on the keyboard, depending on where you use tactical avionics.
Best Compulsory Integrated Avionics List
Here is your shopping list for mandatory avionics on the farm or for purchases from others Tennō. To simplify the situation, only the best integrated options for avionic cabs, their maximum power (R) and drain (D) are listed. The percentage increase between square brackets stands for an avionics nest that is the third largest avionics nest with mesh. Only the most useful avionics products are listed here.
- Schott, D13, R7, +368% [+506%] Health gain
- Weaving, D11, R7, +184% [+253%] Enhancement of shielding protection
- Maximum, D8, R4, +45% [+72%] Shield extension
- Ion fire, Lavan, D13, R7, +28.8% [+39.6%] Rate of increase
- Hyperflux, D13, R7, +72% [+99%] increase flow energy
- Hyperstrikes, R7, D13, +88% [+121%] increase the damage to the tower.
- Polar coil, D9, R7, +48% [+66%] Increase of the thermal power of the tower
- Nuclear warheads, D13, R7, +52% [+71.5%] increase the damage caused by artillery pieces.
Component Modernisation, Random Scrap and Inventory
We now come back to the first point you will see when you enter the update interface of the rail ring. It is part of the user interface that allows you to equip the displays, motors and reactors of your choice.
The purchase of the best components is the same for all components. In the dry dock of your dojo you can obtain the sigma options MK1, MK2 or MK3.
You can also use random stats to repair wreckage in a certain area, such as reefs that were dropped during the mission. The destruction of the parts comes from one of the three houses we’ve already talked about: Lavan, Vidar, Zetas. It is also available in the low MK1 variants on Earth Proxima orbit, in the MK2 okayi’sh variants on Saturn Proxima orbit, and in the high MK3 variants on Veil Proxima orbit.
Sigma variants are generally weaker than what falls as rubble during missions.
The treatment of the debris works like a mix of classic drawings and rivets. Building from rubble is called repair. The repair of railway waste requires a lot of track-specific resources and takes 12 hours. Random debris statistics limit your storage space to errors. You will need to disassemble the wreck regularly to remove 30 locations for the wreck inventory.
If you are looking at the wreck, you can get rid of it by clicking on the Clear Wreck button in the lower right corner. If you don’t do this regularly, you will miss a lot of violins and run the risk of not getting good drops because your supply is full.
As soon as you have removed a part from the scrap heap, you can equip it, disassemble it or use a valence overview. By merging the valences, an existing element can be modernised with the rubble, resulting in better statistics. To do this, the elements of valence synthesis and debris must be of the same type, house and MK grade.
Your ultimate goal for each part must be the right MK3 house, because they provide additional randomly generated bonus statistics. They range from rapidly regenerating shields, to repairing cars, to protection against overheating, for a duration ten times longer than that of a catapult.
Shield arrangement, best choice and avionic synergy
Your shield network is responsible for the thickness of your shields and their degree of regeneration. MK3 shields are the best category to choose because of the extra bonus stats.
House Lavanne has the strongest shields, but the regeneration of the shield is the longest of the three houses. Zetki has the thinnest shields, even thinner than Sigma, but he has the fastest shield regeneration and the shortest time to wait before starting shield regeneration. The layout of the vidar shields in the house offers a perfectly average surface area, and I recommend their use. The Maxima avionics and the anodic airframe offer an excellent synergy with your shields.
Don’t forget that every wreck you find has random parameters within a certain range. Even if you stop at several shields of the same house, you can find the best wreckage of that same house later. There’s no way to retrofit a better wreckage. All you can do is collapse and rebuild the wreckage.
motors, best choice andavionic synergy
The motors allow for an increase in total speed and a further increase in speed. Like all other components, you want the MK3 home option to open the bonus stats.
The Vidar has the highest total speed gain of all motors, but the lowest speed gain. The Lavan house has the lowest speed, but the highest. The internal Zetki engines offer a good intermediate position. The current content requires a deeper approach, but faster maneuvers during combat. Most of your missions require a slow pace, with sprinters in between. That’s why I recommend the use of House Lavan engines. In synergy with Ion Byrne’s avionics, you can still increase the speed.
Again, there’s a little warning: every wreck you find has random settings. Maybe you’ll find the best version of your bikes along the way.
Reactors, Best Choice and Avionics Synergy
The third component is the reactors. They increase both avionics and flow performance. Again, the MK3 housing options are just what you’re looking for for extra bonus stats.
Vidar motors offer the best performance in avionics, but the lowest increase in throughput. Zetki engines, on the other hand, offer a strong increase in flow performance, but only a small increase in avionics performance. Lavana’s reactors are the golden mean.
At this point, I would advise you to choose the Widar motor from the house so that it uses as much avionics power as possible. To compensate for the reduction in bandwidth, Hyperflux equips avionics in synergy as it increases the position of the 3rd avionics by almost 100%.
Armament, destruction and inventory
The armament includes the front nose dome, the side wing towers and the mystery towers. The towers function just like the components in the previous chapter, where they are available in the Sigma MK1, MK2 and MK3 versions of the dry dock study. Moreover, tower debris is dumped on the mission. The debris from the tower also takes up three places – MK1, MK2 and MK3. And it comes from the houses of Lavan, Vidar and Zeta.
Orders in the rows MK1, MK2 and MK3 can only be placed via the dry dock search service. There is currently no variant of these sacraments.
Arch and wing domes
All towers can be equipped at the front for pilots or at the side for non-pilots. Besides the Sigma towers there are also options for the Lavan, Vidar and Zeta houses, which can be built from debris that fell during the mission. As far as components are concerned, your goal is to have MK3 domes because they are the biggest sellers of damage, but they have to be grown in the Veil Proxima mission.
Zetki house storm variants have the highest status, but tend to overheat very quickly. I don’t recommend using them. The Lavan, with its second highest tower status and good accuracy, is a solid choice for all laps.
The parts of the wreck that you are not using to build the tower should be taken to the landfill as soon as possible, as space for the inventory of all parts of the wreck is very limited.
In addition to housing options and rows, there are various types of towers:
- Apok, a projectile-based cannon with plasma damage (perforation), good range and slow projectile flight speed.
- Karzinox, basic pistol shell with chemical damage (toxin) and plasma (perforation), good range and high bullet speed.
- cryophonic, powerful wide angle, but single shot at short distance with damage (due to cold), very slow projection speed
- Photo, double continuous laser beam with medium damage, with fire damage (thermal) and short range
- Pulsed, impact-resistant shots that cause ionic (electrical) damage at low ignition frequency and low beam.
For the front dome, the Carcinnox Zetki MK3 is once again the most popular vessel because of its high level of capability and efficiency. But it’s the car owner’s personal decision. Some prefer you or others the slow but powerful photos Cryphon takes, others even Photo Ray.
For most of us, the side towers will be equipped with a tennis court for guests, for public use. Not everyone is able to work with slow domes at the same time or has the right artillery to prevent overheating. But the machine-gun-like turrets that overheat very slowly speak for new players or players with bad targets in front of them. I propose a Zetki Carcinnox MK3 or a photo or Apoc MK3 for gliders.
These are extra-large rifles you can use to control your Rail Jack. They’re your weapon against your crew’s big ships – a collection of ships. Grades MK1 and MK2 can be overlooked because they do not do enough damage to powerful enemy ships. All you have to do is choose the MK3 variants.
Milati is a swarm of rockets, like the Russian katyusha, but for space. They aim in a general direction and hope that because of the large number of rockets, something will hit the enemy at some point.
Galvarc is a scanning laser, similar to the Flux Rifle. It can chain up to 3 enemies to each other, which are close but cause little damage.
The Tycho Seeker is a heat-seeking missile that causes severe damage to a target. The Tycho Seeker MK3 will help you shoot down ships from a distance. It’s the most useful bullet right now.
Note that the ammunition is limited and needs to be reloaded during the mission in the forge. In the forge, only the tennis player with an intrinsic engineer of grade 3 or higher can make ammunition. You’ll need a more experienced crew to replenish the ammunition.
Insight into payload
The payload is your forge. The main difference is that it works immediately, compared to the time it takes to build the building during a business trip. Here you can refill all consumables for a good start after the start of your mission.
To reload a missing shipment, if you have the necessary resources, click on the shipment you want to reload. Get used to it when you hit your winch.
Revolite is the resource you need for your Omni Tool when repairing any type of damage. You can access your Omni Tool from your equipment. It takes about 2 minutes to build a new rebellion, but a red tear that is not detected in 60 seconds will destroy our ship. Always remember to stockpile for a mission and regularly check with the mission to see if a new rebellion is needed.
The energy flow is used when using combat or tactical avionics. That’s one thing to pay attention to when using powerful combat avionics, because it draws a lot of power from the current.
Ammunition is your ammunition. Recovery in a mission is a painfully slow process. So choose your targets for your big gun wisely.
The Dome Charge is a turret gun which is accessible behind the pilot (see picture above). Shooting the dome gun is tricky because your rail gun has to stop at the last second of the charging process. The costs of dome restoration have the lowest priority.
Intrinsic, best game at the beginning and at the end
Intrinsic is a linear capacity tree through which you can navigate by producing internal points. The points work as a relationship with the union. The more tasks you perform in assignments, the more internal benefits you get. At the end of the mission you will receive internal points that you can spend on individual trees.
There are five intrinsic characteristics, but only four of these are currently available for promotion. The curve of the rise of the note in the first 5 positions is moderate, but very steep towards the end. It takes 63 internal stitches to get a 6. to get there. But to go from 6 to 10. To come in second, you have to spend 960 internal points.
For each intrinsic, you can display or refine the capacities by right-clicking on the corresponding intrinsic window. You can update any intrinsic value by holding down the left mouse button; this will consume the intrinsic value.
To be a useful crew member, try to join these ranks in this order as soon as possible:
Armory 4, like rank 3 allows you to use the bow sling and rank 4 allows you to fire directly at the ship’s crew. Priority must always be given to the decommissioning of vessels and the carrying strap allows very fast deployment.
Tactics 4, because row 3 allows you to move fast on a railcar jack, and row 4 allows you to use your almighty tool to teleport to the railcar jack when you are on a forward or ground mission or on board a ship.
The use of a catapult to board the ship’s crew, shut down the reactor and teleport to the jack of your railway car with a powerful instrument is a solid strategy.
Technique 4, because only with row 1 you will be useful in quickly repairing damage caused by car jacks. Levels 2 and 3 make it possible to forge ammunition with power and ammunition. A fourth grade makes you more efficient in the forge; it means you get more resources at the end of the mission instead of spending them in the forge.
Pilot 3, because row 2 allows you to pull your Rail Jack, the so-called vector maneuver. And Grade 3 removes all enemy weapon locks while on the move.
Your long-term goal should apply to Tactical 8, Pilot 8, Armament 8 and Engineering 9.
Booster recommended with track winch
Of the 5 different amplifiers we currently have in the warframe, three are perfectly understandable, depending on what you want to achieve.
Affinity amplifierand Smith quat for intergranular amplification
Intruders work as trade unions. With a proximity booster you can double your internal profit with every mission. Smeeta Kavat, who creates affinity, will also double your profit as long as her lover is active. You will be rewarded for completing your mission.
But you can get extra internal affinity by performing normal tasks on a railway track. These tasks are the removal of cracks in the hull (Kindred 900), the removal of cracks in the hull (Kindred 600), fire fighting (Kindred 600) or defeating landing crews (Kindred 600). All these numbers are doubled by the affinity amplifier or active buffer Smeeta Kavat.
Temperate gas for more avionics
With the Mod Drop Chance Booster you can double the odds of avionics. One per officer acts for all officers.
Auxiliary booster for double ejection
Since a lot of resources are needed for parts and weapons from rubble, a resource booster is very useful. It will double any decrease in resources for you.
Better strategy for improving rail connections
The best strategy to improve your train jacket is actually the laziest strategy. Only use your own jack when you’ve made the best of it. They always join the other crews and carry out missions with them. You collect the raw materials, you collect the proximity of the manifolds, you collect the avionics and the debris. Sell all wreckage, not the MK3, taking into account the upper limit of 30 wreckage. Throw out any avionics that aren’t best-in-class. Invest in the essentials and learn how to accomplish missions. – Then make all the necessary parts of the MK3, place the avionics, equip everything and use your track lift to perform fog missions and everything else.
Decide whether you want to take the lazy but fast track or gradually go through the MK1, MK2 and MK3 levels.
The rail jack combines a lot of mechanics that are new for Warframe. It has a large number of new resources, changes called avionics and updated parts called debris. It’s designed to keep you entertained for the many hours of your last Warframe game. It will take some time to fully understand all the systems involved. This manual will be updated to take account of future changes to the railway winches.