The MN Châteaurenault
Entered Service: 1948
Originally built by Italy as the Capitani Romani-class “light cruiser” *Attilio Regolo.* After World War Two, the the ship was ceded to France as war reparations, where she would be refitted with a lighter but faster firing main battery, powerful AA defenses, and a unique all-forward facing torpedo armament, while keeping the high top speed of the original ship.
With SE, Châteaurenault’s HP is boosted to exactly 31,000, breaking the 30,000 HP threshold, which makes her one of the beefiest destroyers in the game. Being a French destroyer, she would also receive the saturation gimmick that all French destroyers have.
Speed: 41 knots.
Rudder shift: 5.4 s.
Turning Circle: 720 m.
While 41 knots is quite good for a destroyer, it cannot compete with the Paolo Emilio or the Mogador in terms of speed, with both of those ships being at least 2 knots faster. Also, being an almost quasi-cruiser really doesn’t do the Châteaurenault’s maneuverability any favours.
Detectability by Sea: 9.22 km.
Detectability by Air: 3.4 km
3 x 2 10.5 cm/65 (4.1″) SK C/33
Rate of Fire: 18 shots/min.
Reload: 3.4 seconds.
180 Degree Turn Time: 6 seconds.
Base Firing Range: 11.2 km.
Maximum HE Shell Damage: 1200
Fire Chance: 5%
HE Shell Penetration: 26mm. (¼ pen)
Maximum AP Shell Damage: 2200
Shell Velocity: 900 m/s.
Being German-made, Châteaurenault’s guns would have the ¼ pen gimmick applied to them. (Meaning they can pen 32mm with IFHE) They also have a good rate of fire. Unfortunately, the HE DPM would be low, at 126,000 HE DPM, owing to the low shell damage. The ballistics would be good at short range, but the low caliber and light shells means it would lose a significant amount of speed at long range, a problem that her tech-tree counterparts don’t have. Her fire chance is also pitifully low. Thankfully, Châteaurenault will have a few tricks up her sleeve to make up for this lack of firepower.
4 x 3 550 mm tube lance-torpilles
Range: 8.01 km.
Speed: 75 knots.
Maximum Damage: 18,400
Reload: 96 seconds.
Now here is one of Châteaurenault’s main gimmicks: her torpedoes. She had all 12 torpedo tubes mounted near the bow instead of center-line like all other destroyers. What this means is the ability to launch all 12 of your torpedoes with your bow pointed almost straight towards your enemy. The rearward firing arcs wouldn’t be too bad either.
3 x 2 10.5 cm/65 (4.1″) SK C/33
5 x 2 57 mm/60 (2.25″) Model 1951
Base DPS: 67/282
Hit Probability: 100%
Number of Shell Explosions in a Salvo: 4
Damage by Shell Explosions: 1470
By far, one of the most powerful AA suites mounted on a French destroyer in-game, matching Friesland in terms of mid-range DPS. It still won’t prevent a strike, unfortunately, but the high DPS numbers and the inclusion of DFAA would still make carriers think twice before trying to strike Châteaurenault.
Being a French Destroyer, she would obviously have access to 4 charges of the Main Battery Reload Booster consumable, significantly boosting her DPM for a short time. She would also get access to the French 20% speed boost, which in conjunction with a speed flag, would boost her speed exactly 50 knots. She should also be given access to DFAA, to complement her already strong AA suite.
But considering that she is based on an Italian-built hull, why not give her the use of the Crawling Smoke Generator? The upcoming KM destroyer ZF-2 demonstrates that WG is willing to give the French reload booster gimmick to other nations if the hull being used is from the French, so why not use the same concept for an Italian built hull? This, along with her incredible torpedo firing angles, would give the Châteaurenault incredible yolo potential, effectively turning her into a French Paolo Emilio. If all of these consumables together turn out to be too much, there is the option of putting MBRB and Crawling Smoke Generator in the same slot, which I believe would be an interesting decision the player would have to make, but I suspect it won’t be a problem, considering the 105’s literally have worse shell flight times than the fucking USN DDs, which is saying something.
Captain skills wise, I would actually be tempted to build for torpedoes considering how bad the gun firepower is (consider that the 105mm guns were never really meant for use against surface targets.), but if you do build for guns, the DPM with MBRB active and at a reasonably close range would still shred most destroyers.
As for currency, I think a cost of 1 million Free XP is a good cost for this ship, considering the French as of now don’t have a Free XP ship yet.
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
2020 has a ton to look forward to…in the video gaming world. Here are fifteen games we’re looking forward to in the first half of 2020.
Incoming service : 1948
Originally built by Italy as a Capitani-Romani class light cruiser *Attilio Regolo*, the ship was transferred to France as a war reparation after World War II. She was rebuilt with a lighter but faster main battery, powerful anti-aircraft guns and a unique forward facing torpedo armament, while retaining the high top speed of the original ship.
With SE, Chateau’s HP rises to exactly 31,000, crossing the 30,000 HP threshold, making it one of the most muscular destroyers in the game. Being a French destroyer, it would also benefit from the saturation trick that all French destroyers have.
- Speed: 41 knots.
- Rudder change: 5.4 s.
- Turning circle: 720 m.
Although 41 knots is sufficient for a destroyer, it cannot compete in speed with the Paolo Emilio or the Mogador, both of which are at least 2 knots faster. As a quasi-cruiser, the Château does not have favourable sailing characteristics.
Traceability by sea: 9.22 km.
Airborne detectability: 3.4 km.
3 x 2 10,5 cm/65 (4,1) SK C/33
- Recording speed: Eighteen beats per minute.
- Charging: 3.4 seconds.
- Rotation time at 180 degrees : Six seconds.
- Range of fire from the base: 11.2 km.
- Maximum drop speed : 1200
- Possibility of fire : 5%
- Penetration of the cutter: 26 mm. (¼ handle)
- Maximum damage to the AP hull : 2200
- Airspeed: 900 meters per second.
Chateau’s pistols were German made and had a ¼ turn grip. (Which means they can handle 32mm with IFHE) They also have a good rate of fire. Unfortunately, the DPM HE will be low, at 126,000 DPM HE, due to the low mantle damage. Its ballistics would be good at short range, but its low caliber and light bullets mean it would lose a lot of speed at longer ranges – a problem its technological counterparts don’t have. Their chances of being burned are also sadly low. Fortunately, Chateau has a few tricks up its sleeve to compensate for this lack of firepower.
4 x 3 550 mm spigot
- Distance: 8,01 km.
- Speed: 75 knots.
- Maximum damage: 18,400
- Reload: Ninety-six seconds.
Here’s one of Château’s main tricks: its torpedoes. Her 12 torpedo tubes were mounted near the bow, not in the middle as with all other destroyers. This means that it is possible to launch all 12 torpedoes with the bow pointed almost directly at the enemy. The rear arches wouldn’t be bad either.
3 x 2 10,5 cm/65 (4,1) SK C/33
5 x 2 57 mm/60 (2.25) Model 1951
- Basic DPS: 67/282
- Area: 5.2/3.8
- Probability of success: 100%
- The number of grenade explosions in Salvo: 4
- Damage caused by explosive projectiles : 1470
By far one of the most powerful AA suites installed on a French destroyer in the game, rivaling the Friesland in terms of medium range DPS. Unfortunately, it won’t stop the attack, but the high number of DPS and the inclusion of DFAA will make carriers think twice before trying to attack the Castle.
Being a French destroyer, it naturally has access to 4 charges from the main battery, which will significantly increase its DPM in no time. He also has access to 20% French acceleration, which, combined with the speed flag, increases his speed by exactly 50 knots. It should also have access to DFAA to add to its already strong AA lineup.
But since it’s based on an Italian body, why wouldn’t it use a crawling smoke generator? The upcoming ZF-2 CM destroyer shows that WG is willing to give other countries the French overdrive trick if the hull is used by the French, so why not use the same concept for an Italian built hull? This, along with his incredible torpedo angles, would give the Lock incredible Yolo potential, effectively making him the French Paolo Emilio. If all those consumables combined prove to be too much, there’s an option to put the MBRB and the smoke generator in the same slot, which would be an interesting solution for the player, but I don’t think it would be a problem, given that the 105 has literally worse projectile flight times than the damn USN DD, and that’s saying something.
As a captain, I’d be inclined to build for torpedoes, given the low firepower of guns (note that 105mm guns were never really designed to be used against surface targets), but if you build for guns, a DPM with an active MBRB and at sufficient distance will blow most destroyers to pieces anyway.
As for the currency, I think the price of 1 million free XP is a good value for this ship, since the French don’t have any ships with free XP at the moment.
2020 will satisfy both classic and modern players. To be on the list, the game must be confirmed for 2020, or there must be a compelling reason for it to be released that year. Upcoming games that are only announced and do not have a major release date are therefore not eligible.
By 2020, there will be a ton of… in the world of video games. Here are fifteen games to look forward to in the first half of 2020.