Image : Microsoft

Microsoft’s new FPS Boost feature, which can double (or sometimes quadruple) the speed of older games on Xbox Series X and Xbox Series S consoles, will only be available for certain backwards compatible games. The lack of global support was confirmed by Jason Ronald, director of program management, who spoke at the 733rd annual meeting. Major Nelson Podcasts spoke and gave an overview of why the feature could only be implemented on certain titles. The main reason is that increasing the SPF can seriously affect the original animation and physical speed.

Unfortunately, this technique does not work for all titles, Ronald admitted. In some cases, the way the game was originally written …. When we tested some of these games, we found that the animations worked twice as fast or the physics worked twice as fast.

It’s very important for us to always respect the original intent of the creator, so we can do it at the platform level, and then we work with the developer and the publisher to make sure that they still believe it’s really true to what they originally intended.

Ronald didn’t give more technical details about why FPS Boost only works with some older games or about games breaking down when the feature is enabled, but he did promise Xbox X|Series users that there will be many more games with improved performance in the future. As Microsoft reported in an article on Xbox Wire last week, the first batch of FPS boost games will include Far Cry 4, New Super Lucky’s Tale, Sniper Elite 4, UFC 4 and Watch Dogs 2.

We only post the credits this week, Ronald noted. We are developing and testing many more editions, and will be releasing more in the coming months.


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