I want to make immediately clear that this game has as many giraffes as donkeys in Donkey Kong. I thought if I was curious, there might be someone else, and I wanted to let them know as soon as possible. You’re welcome.
In Giraffe and Annikathere is so much to love. I love the character models, the colours, the landscapes and even the beautiful landscapes under the waves. Annika is totally cute, and you can’t help loving her. I’ve said this before, but when we were in the era of 8-bit games, I dreamed of a time when I could play a game that would be as good as cartoons on TV, and it’s amazing that we completely surpassed it. The story is told in comic-style. There wasn’t much for sound, but the manga panels had something really cool that could turn sound into words, like swoosh and pfft. This style may not appeal to everyone, but it’s really good for this title.
The second obvious thing is the music. Music like hamburgers can’t do any better than that, and it’s different from there. Giraffe and Annika have some of the best music I’ve ever heard in the game and they really gave me a lot of fun. You can feel it when the game has weak music, because it makes the eardrums obey. I had the feeling that the atmosphere of the music fit very well into the landscape. Because there are day and night sequences, the music at night is darker than the bells of daytime music.
Something completely unique in that name, and Animal Crossing. New Horizons, no fighting. Just like with Animal Crossingyou collect the paintings and present them to a museum/gallery. You get prizes when you pick them up, so be careful. Oh, wait, did I tell you not to fight? If the rhythm of the game is a fight, then there must be a fight. If you fail, you destroy your health bar. If you get into the rhythm, grab the boss’ health bar. Then you get a grade for the letter, and I didn’t get past four. I have a weird feeling about this. This is probably the funniest aspect of the action in the game, but you can only do it six times. At least you can beat them if you want. I don’t know if the game’s gonna make things better or not. Sometimes McDonald’s chips come to you with the right amount of salt, and you don’t think about it because they taste good. If it’s too much or too little, you’ll notice it right away. If I had to use that analogy, I’d say there’s the right amount of rhythm.
During your exploration you will come across the usual attraction of this game, namely ghosts. Depending on where you’re in the game, they like to shoot or shoot you. Sometimes they shake a tornado to throw it at you or to breathe heavily in your direction. Sometimes they hunt you down to hurt you. What I found strange about this game is that you have a health bar. At least I think it’s a health bar. It could be an endurance bar. Let’s split the difference and call it Annika’s bar. If your Annika bar is at zero, it’s over. You’re dead. You start where you died or passed out. There are several life-saving images. They look like strange statues having a short conversation with her and saving your game. There are many little things to find, such as books in which you can sing, drums on which you can play and paintings. There will undoubtedly be trophies on your PS4 if you get them for this system. Did I mention you have no weapons or shields to take out your enemies?
Let’s talk about that bar, Annika. When you swim, they deflate it. When you stand next to the crystals, it fills up. If you eat it, it’ll fill up. When you come out of the water, it doesn’t fill up. It’s not a health problem. Why would you swim with injuries? Oh, unless you’re a cat. It’s no use to me and it’s an odd choice, so I had to say something.
There are other tasks you have to perform to complete the game. You have to find the five rabbit children, collect firewood for the ghost to build the bridge and do things for the other islanders. In total, the game can end around 17.00 hours. So, yeah, that’s a pretty short name for a game that comes out with 30 bucks. Anyway, salt on the fries, I don’t think I wanted any more. Another analogy is how you can get a Hobbit movie and then release a special edition with lots of content. Just because it doesn’t improve the situation doesn’t make it better. Then maybe what I’m trying to say will work.
Annika’s control takes everything I just mentioned right in this game and throws it out the window. I play on the TV, not the switch, so I played with the Pro Controller. There was no mystical fainting or drift in my left hand. No, the controls are so bad. The problem is how the two controllers actually collide. When you tilt the left joystick to the left, Annika turns that way. We are very accustomed to letting you go forward, backward and forward with our left stick. The right stick is used to rotate the camera and send your avatar. Why you regained control of Super Mario 64 when we’d gone this far is a mystery to me. He takes all the fun I’ve had and takes it away from me.
I’m a software developer, and we have some kind of hallmark. This path gives you space in the control as a textbox, so the data in the control doesn’t come too close to the control limits and the control looks bigger. Well, this game has a lot of padding, you do all kinds of things to extend the playing time, so you do really boring things. If you’d played Legend of Zelda… Wind Waker then you understand where I come from if it takes 1 to 3 minutes to get to different places by boat. Oh, and don’t give us highway points or maps of any kind. Those things would make your 5-6 hour race a 3-4 hour race.
Sitting on a boat while it sails slowly may not be fun, but it’s annoying and it’s something you can fix by going back to darkness and turning black again when you reach your next destination. Yeah, they did it so you could jump off a boat to explore the islands and buildings where the boats don’t stop. Get out won’t stop and don’t keep you waiting. When you go out, swim. The strange thing is that Annika’s bar breaks down while swimming, so either you dive to rest near the crystals or you have to bring enough food to cook it. Even the game tells you, when you swim, that the distance is too great, so at some point they will let you ride on a turtle.
There is also the time factor, when it is impossible to enter certain places during the day or at night, leading to waiting until night or morning or looking for a bed to sleep in. At no other time has it become as boring as when the tram only rides once a day at 15.00, the time of the race. You sleep until the morning, then you stand there looking at the clock that runs until the tram finally arrives. Stuffing is the worst and the worst waste of a player’s time.
Yet the game is charming and fascinating. A little short, but I enjoyed exploring the world. The game looks good and sounds great, but the mechanics of the game, including the controls, really prevent it from being great.
Giraffe and Annika Summary
- Graphs – 8/10
- The tone is 9/10.
- The course of the game is 5/10.
- Late appeal – 4/10
Final remarks : EXPLANATION
Usually the story is worth losing. It’s touching and it has a happy ending. The presentation of the manga panel that tells the story is very cool, and the music is absolutely great. But with all this useless tampering, the inability to destroy or at least neutralize the enemy, and the stupid, crazy control scheme that’s enough to drive you crazy, it may not cost you the original $30.
Jay’s been an avid gambler since the Secret Service. His hobbies include making personal computers, 3D modeling and printing, and spending time with his children and dog.
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