E3 is coming up, and I have a preview piece for you for E3 in 2021. The year 2021 is a pivotal one in my life. It was in that year that I first had the idea of starting my own site, which I’m hoping will see a new site name soon. I’m planning on launching in the first-half of 2021, and I’ve been talking to someone in the gaming industry who wants me to write about E3. E3 has been the biggest gaming event of the year, and the industry’s biggest trade show, for over a decade now. It started with a small show in 2003, and has grown into one of the most important and influential events in the
E3 is all about wild speculation as to what the big three (Nintendo, Microsoft and Sony) will be showing at the event this year. We’ve been seeing previews for several Nintendo-related games already, and the wildest is that the company will completely reimagine the Metroid series. But what about Microsoft and Sony? Well, we’ve already seen some very interesting pieces of information about the next-gen Xbox consoles, and the PlayStation 5 looks like it’s going to be the most powerful gaming console yet.The last game Hooded Horse revealed at E3 2021 was Falling Frontier, a mix of 4X strategy (which is apparently the publisher’s bread and butter, for which I am grateful) and RTS mechanics, developed by Stutter Fox Studios’ one-man development team, Todd D’Arcy. Falling Frontier is heavily focused on logistics and exploration. Falling Frontier is a departure from the traditional RTS game approach, where the focus is on gathering armies and attacking enemies. During my meeting with the developer, I noticed that the game is more focused on exploration, information gathering and logistics. As with the other games discussed in this presentation, you explore the solar system by building outposts, space stations, refueling stations, etc. They start with one exploration station and are encouraged to send probes to discover more of the environment. This is when some of the most interesting elements of the game appear. Sure, some probes may return with new information about resources or enemy bases, but others may not return at all. Did something destroy it? Any enemies around? Should we send ships and spend resources to find out what happened to them that could lead to an ambush, or should we just pretend it never happened? The decision making was my favorite part of the whole presentation. In the beginning you have very few resources, and every decision can be the last, which adds tension and planning to the game. In Falling Frontier you can customize your ships with incredible detail. Exploring new worlds, building outposts and mining resources is fun, but I also enjoyed Falling Frontier’s approach to shipbuilding and personnel management. You must carefully choose the crew for each of your ships, as it affects their stats. You also have a lot of room to customize your ship. You can use not only the cosmetic elements, such as. B. to change its color, but also to adapt well the weapons that will be attached to it, since each of them is better suited to different types of skirmishes. The battles are in real time, but they remind me oddly of the combat mechanics in Sid Meier’s Pirates, especially the slow movement of each ship (these are capital ships, they’re supposed to be slow) and the fact that you can use different weapons and ammo to hit specific weak points on each type of ship. They can be destroyed, and the explosions are spectacular and impressive, but as in a pirate game, the recommended strategy is to hit the ship so that the crew is evacuated and you can capture it. You can also use asteroids and other obstacles to your advantage, as they serve as makeshift cover and protect you from enemy attacks. Asteroids are your friends. Use them as makeshift shields. In addition to the procedurally generated maps, Falling Frontier will also feature a full-fledged campaign mode called Titan Rising, divided into three parts, the first of which is set in our solar system. In addition, a scenario editor and an event editor will be included in the game. I should mention again that this game, which offers promising and unique gameplay and more content than most big budget games, was developed by one person. And it never ceases to amaze me. Falling Frontier will be released in early access for PC only in late 2021.
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