The D2 team is excited to share with you a preview of what’s coming in the next update, which will be released on September 11th! This update will introduce a new boss fight and many bug fixes.
The destiny 2 daily reset is a thread that posts the release date for new content.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises significantly.
- Melee skills do greater damage and recharge considerably quicker as a brawler.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Shields: Solar, Champions: Unstoppable Ogre & Barrier Knight
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Pulse Rifle Loader @ Ada-1: Increases the speed with which Pulse Rifles may be reloaded.
- Kindling the Flame @ Ada-1: Reviving a fallen Guardian while Charged with Light grants you a burst of healing and consumes one stack of Charged with Light.
- Counterbalance Stock for Banshee-44: Reduces weapon recoil deviation.
- Dragonfly Spec @ Banshee-44: Increases Dragonfly’s radius and damage.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 2Etheric Spiral No. 5 & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Etheric Spiral & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Carbine of the Seventh Seraph||Auto Rifle (Primary)||Smallbore / Extended Barrel||Armor-Piercing Rounds / Alloy Magazine||Detector of Threats||Changing the Target|
|Officer Revolver, Seventh Seraph||Hand Cannon (primary)||Hammer-Forged Rifling / Fluted Barrel||Flared Magwell / Consistent Rounds||Detector of Threats||Osmosis|
|Bad Omens||a powerful rocket launcher||Confined Launch / Volatile Launch||Implosion Rounds / Alloy Casing||Sights in a Flash||Quickdraw|
|Wishbringer||Shotgun of Energy||Full Choke / Corkscrew Rifling||Light Mag / Consistent Rounds||Pulse oximeter||The First Shot|
|Truthteller||Launcher for Energy Grenades||Countermass / Confined Launch||Spike Grenades / Proximity Grenades||Holster with Automatic Loading||Quickdraw|
|Interdict Memory||Launcher for Heavy Grenades||Hard Launch / Limited Launch||Alloy Casing / Proximity Grenades||Holster with Automatic Loading||Elemental Capacitor is a kind of capacitor that stores energy.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Etheric Spiral is available for purchase (5 for 1 Legendary Shards)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
Osiris Trials Promoter, Saint-14
|Orbs of Literature||In Trials of Osiris, beat opponents with grenade last strikes as a fireteam.||5 Grenade||XP+|
|Standard Six-Shot||In Trials of Osiris, beat opponents with Hand Cannon final strikes as a fireteam.||Cannon with 20 Hands||XP+|
|Blundertrust||In Trials of Osiris, defeat opponents with Shotgun last blows as a fireteam.||15 Sniper||XP+|
|Charges that are connected||In Trials of Osiris, beat opponents with Arc weapon final blows as a fireteam.||Weapon with 20 arcs||XP+|
House of Light, Splicer Servitor
|Burst of the Splicer||Pulse Rifles are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Rifle with 30 Pulses||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Malware Elimination||In Override, defeat opponents.||a total of 40 combatants||XP+|
|Minotaurs should be renamed.||Vex Minotaurs must be defeated. Those in Override have a higher value.||Vex Minotaurs (Vex Minotaurs) (Vex Minotaurs||XP+|
Vanguard Commander Zavala
|Vanguardian||Defeat your opponents in any attack.||Fifty combatants||XP+|
|Quick and Reliable||With any Bow, defeat foes in strikes.||25 Bow||XP+|
|Bring the Light to Them||In a single stroke, defeat opponents with your Super.||5 Super||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be helped by one or more teammates to defeat opponents.||Five opponents were defeated.||XP+|
|Winds of the Sun||Solar harm from any source may be used to defeat opponents.||5 Solar||XP+|
|Power Up||Heavy ammunition must be collected or recovered.||1 pound of heavy ammunition||XP+|
|Complete Command||Complete the matches in Control.||1 match in the Crucible||XP+|
Gambit, The Drifter
|Hunter of Big Game||In Gambit, eliminate a high-value target.||1 Targets||XP+|
|A Handful of Motes||Bank Motes are used in Gambit games.||Banked a total of 25 motes||XP+|
|Charred by the sun||In Gambit, use Solar powers to destroy opponents. Extra points are awarded to Guardians who have been defeated.||15 solar prowess||XP+|
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|Falling Apart||Defeat the Fallen in the continent of Europa.||25 Fallen||XP+|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP+|
|Right on the Money||In Europa Lost Sectors, beat opponents with precise finishing strikes with a Sidearm.||Sidearm: 25||XP+|
|Defender of the Golden Age||In the Eventide Ruins, defeat opponents.||Fifty combatants||XP+|
|Calibration of the Bow||Any target may be used to calibrate bows. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||100 Bow||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get extra advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of a Linear Fusion Rifle||Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Rifle with 100 Linear Fusion Rifles||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|I Fragment What I Said||By fighting Nightmares, you may collect Phantasmal Fragments. Nightmares may be found in the Lost Sectors and Sorrow’s Harbor.||2 fragments were found||5 Helium Filaments & XP+|
|Ballistics in One Direction||Destroy opponents in streaks of three or more with any Kinetic weapon, without taking damage in between.||15 Defeats in a row||5 Helium Filaments & XP+|
|Draw two times||Rapidly defeat opponents in groups of two or more using a Hand Cannon.||15 Defeated quickly||5 Helium Filaments & XP+|
|Where Did They Come From?||Defeat Hive in the Moon’s Hellmouth.||25 Hive||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Blanket of Safety||In Nightmare Hunts, use explosives to defeat opponents.||ten grenades||1 Phantasmal Fragment & XP+|
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|Drop from Orbit||While on the Tangled Shore, create Orbs of Power.||10 Orbs have been produced.||5 Etheric Spiral|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Marc’s Person||In the EDZ, get Sniper Rifle kills.||15 kills with a sniper rifle||10 Dusklight Shard & XP+|
|Scavenger from Salzwerk||In the EDZ, loot chests.||5 chests have been plundered||10 Dusklight Shard & XP+|
|Feel the Void||In the EDZ, defeat opponents using Void damage.||30 kills by the Void||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|It’s over with a bang||Use your grenade ability to defeat opponents in the Cosmodrome.||5 Grenade||Spinmetal Leaves & XP+|
|Showstopper||Use your Super to defeat opponents in the Cosmodrome.||3 Super||Spinmetal Leaves & XP+|
|Specialities||Use any Energy weapon to defeat opponents in the Cosmodrome.||Weapon with ten points of energy||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Fantasy of Strength||On Nessus, defeat your opponents.||50 foes have been vanquished.||10 Microphasic Datalattice & XP+|
|Extremely powerful||On Nessus, get Super kills.||20 kills in a row||10 Microphasic Datalattice & XP+|
|Cache Out||On Nessus, loot boxes.||5 chests have been plundered||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[2021-02-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Concealed Void, drops Veles Labyrinth, Cosmodrome, Drops: Helmet Master Lost Sector (PL 1280) Chest…
[2021-03-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemies have greater health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. …
[D2] [2021-01-11] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises significantly. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Misc Veles Labyrinth, Cosmodrome, and drops in the legendary Lost Sector (PL 1250). Legs Exodus Garden 2A, Cosmodrome, drops… Master Lost Sector (PL 1280):
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-09-11]”
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