Introduction to weapons

Weapons are an integral part of the great legends that, strangely enough, permeate anything you might consider imperfect, and the wide range of weapons available will help you win! However, they are not all made in the same way, some are more useful than others.

All weapon specifications are available at a glance on
[LAST LAKE 7].

http://31.220.61.170/wp-content/uploads/2020/11/Apex-Legends-Weapons-Guide.png

Weapons are listed below according to the type of ammunition in the order in which they appear on the firing range. Sheila will be on that list because he works like a gun. Because the flowers do not cause any damage, they are not activated.

Rare patterns – light and heavy> Shotgun and energy> Sniper> Light (for maintenance only).

The weapon also has types of optical fixings:

  • Short (1x and 2x)
  • Medium (1x, 2x, 3x and 4x)
  • Long (any range from 1x to 10x)
  • Craiber (only 6x and 10x)
  • Output is short (1x)
  • Package of measurements in the central area (2x)
  • Remote parcel care (4x and 10x)

Proven weapons: S>A>B>C>D>E

Hand Weapons:

1) RE-45

http://31.220.61.170/wp-content/uploads/2020/11/Apex-Legends-Weapons-Guide.jpg

This small semi-automatic pistol, the first weapon in the firing range, is as discreet as one might think, it has no DPS or ammunition, and all its features, except its controllability, are reinforced by its rebound. A statistical level of D and a rating of D

  • Projectile damage: 11
  • Damage per second: 150
  • Headshot damage: 16
  • Head shot per second: 225
  • Too bad about the magazine: 275
  • Gunshot wound to the head of the store: 412.5
  • The size of the magazine: 16|19|22|25
  • Treatment : Fast (very fast with a jump up)
  • Optical type : In short
  • Hop: Quick drawing
  • Upgrade : Racing, magic and optics

2) P2020

http://31.220.61.170/wp-content/uploads/2020/11/1604678352_364_Apex-Legends-Weapons-Guide.jpg

The lowest calibre weapon in the game, it is absent in almost all aspects and has no general power, but the jump can be of redemptive quality, with which the weapon performs well on average. It is evaluated with and without hammer and evaluation E with statistical levels D and C.

  • Bullet damage: 15 (33.75 from Hammerpoint)
  • Damage per second: 107.5|156.81
  • Gunshot wounds to the head: 22.5 (50,625 at Hammerpoint).
  • Head shot per second: 161.25|235.215
  • Too bad about the magazine: 270
  • Gunshot wound to the head of the store: 405
  • The size of the magazine: 12|14|16|18
  • Processing: fast
  • Optical type: short
  • Hop: Hammer rounds
  • Upgrade : Magazine and Optics

3) R301

http://31.220.61.170/wp-content/uploads/2020/11/1604678352_703_Apex-Legends-Weapons-Guide.jpg

This simple but effective carabiner, a very popular weapon, has no general weakness and is an example of easily digestible kickback. She got a statistical level B and an A grade.

  • Projectile damage: 14
  • Damage per second: 182
  • Headshot damage: 28
  • Head shot per second: 364
  • Too bad about the magazine: 392
  • Gunshot wound to the head of the store: 784
  • The size of the magazine: 18|20|25|28
  • Transformation: average
  • Optical type : Environment
  • Hop: No
  • modernization: Warehouse, barrel, shop and optics

4) Alternator

http://31.220.61.170/wp-content/uploads/2020/11/1604678353_455_Apex-Legends-Weapons-Guide.jpg

This unusual MGA leaves a lot to be desired because of its low launch speed, but the yields are incredibly low. He gets a statistical level? and a C grade.

  • Projectile damage: 15
  • Damage per second: 160
  • Gunshot wounds: 22.5
  • Head shot per second: 240
  • Too bad about the magazine: 405
  • Gunshot wound to the head of the store: 607.5
  • The size of the magazine: 19|22|25|27
  • Processing: fast
  • Optical type: short
  • Hop: No
  • modernization: Warehouse, barrel, shop and optics

5) R-99

http://31.220.61.170/wp-content/uploads/2020/11/1604678353_811_Apex-Legends-Weapons-Guide.jpg

As one of the most famous guns in the legends of the Top, this favorite fan sprays like no other bullets, but this is achieved by the terribly ineffective ammunition. It receives the statistical level C and a grade B (with arguments for A).

  • Projectile damage: 11
  • Damage per second: 198
  • Gunshot wounds: 15.5
  • Head shot per second: 297
  • Too bad about the magazine: 297
  • Gunshot wound to the head of the store: 445.5
  • The size of the magazine: 20|22|25|27
  • Processing: fast
  • Optical type: short
  • Hop: No
  • modernization: Storage, barrel, magic and optics.

6) Scouts G7

http://31.220.61.170/wp-content/uploads/2020/11/1604678354_216_Apex-Legends-Weapons-Guide.jpg

The comfortable medium-range system, aimed at 3 and 4-barrel sights (some prefer 2x for M & K rifles), features a high degree of engagement and long range, making this weapon more popular than most other long-range shooting rifles. It has a statistical level B and a B classification.

  • Projectile damage: 36
  • Damage per second: 136
  • Gunshot wounds: 63
  • Head shot per second: 238
  • Too bad about the magazine: 720
  • Gunshot wound to the head of the store: 1260
  • The size of the magazine: 10|15|18|20
  • Transformation: average
  • Optical type : Environment
  • Hop: two-stroke tractor
  • modernization: Storage, barrel, magic and optics.

Heavy weapons:

1) Slave

http://31.220.61.170/wp-content/uploads/2020/11/1604678354_511_Apex-Legends-Weapons-Guide.jpg

This very controversial gun, with its unorthodox pressure damage, gives it the expected profile of a light sniper rifle. The other characteristics are constant, but the lack of speed of the ball makes it possible to descend at an effective distance. It has a statistical level C, for the purpose of this handbook I decided not to judge the weapon because of the enormous fluctuations in opinions.

  • Projectile damage: 45
  • Damage per second: 117
  • Head-shot damage: 90|112.5 (with the teaker tube)
  • Head shot per second: 234|263.25
  • Too bad about the magazine: 360
  • Gunshot wound to the head of the store: 900
  • The size of the magazine: 5|6|7|8
  • Treatment : Medium (fast with fast traction)
  • Optical type: short
  • Hop: Tubeteika OF Quickdraw.
  • Upgrade : Magazine and Optics

2) Toxic gas fires

http://31.220.61.170/wp-content/uploads/2020/11/1604678355_995_Apex-Legends-Weapons-Guide.jpg

This huge platform is a mini-portable weapon and has huge ammunition reserves, but the damage is less. The warehouse is the largest of all the weapons currently in the game, with the exception of the fixed dome of the miniature weapon, Sheila. It has a statistical rating of A and a C.

  • Projectile damage: 15
  • Damage per second: 153.6
  • Headshot damage: 30
  • Head shot per second: 307.2
  • Too bad about the magazine: 945
  • Gunshot wound to the head of the store: 1890
  • The size of the magazine: 35|40|45|55|63
  • Treatment : Slowly
  • Optical type : Environment
  • Hop: Custom Charger
  • modernization: Warehouse, barrel, shop and optics

3) Hemlock

http://31.220.61.170/wp-content/uploads/2020/11/1604678355_545_Apex-Legends-Weapons-Guide.jpg

This unusual rifle platform comes with a selected receiver and can be switched between three bullets and one shot in semi-automatic mode. The single shot mode causes relatively little damage and is not included in the firing. It has statistical level A and grade B.

  • Projectile damage: 22
  • Damage per second: 198
  • Gunshot wounds: 38.5
  • Head shot per second: 346.5
  • Too bad about the magazine: 660
  • Gunshot wound to the head of the store: 1155
  • The size of the magazine: 18|24|27|30
  • Transformation: average
  • Optical type : Environment
  • Hop: Integrated fire receiver
  • modernization: Warehouse, barrel, shop and optics

4) Fixed line

http://31.220.61.170/wp-content/uploads/2020/11/1604678356_963_Apex-Legends-Weapons-Guide.jpg

This powerful rifle has an unusual recoil that some people don’t like, an incredibly high circle number and a great importance for a pickup, making it a highly appreciated weapon once you find it. He has a statistical A level and an S rating.

  • Projectile damage: 20
  • Damage per second: 190
  • Headshot damage: 40
  • Head shot per second: 380
  • Too bad about the magazine: 600
  • Gunshot wound to the head of the store: 1200
  • The size of the magazine: 20|22|25|30
  • Transformation: average
  • Optical type : Environment
  • Hop: Integrated fire receiver
  • modernization: Warehouse, magazine and optics

Sniper rifles: 1Б9

1) Guard

http://31.220.61.170/wp-content/uploads/2020/11/1604678356_623_Apex-Legends-Weapons-Guide.jpg

The repeating rifle has a huge recoil effect and a built-in barrel guide that can be reloaded to increase the recoil damage. It has a statistical level C and a B classification.

  • Projectile damage: 70|88
  • Damage per second: 43.75|55
  • Headshot damage: 140|166
  • Head shot per second: 87.5|110
  • Too bad about the magazine: 616
  • Gunshot wound to the head of the store: 1232
  • The size of the magazine: 4|5|6|7
  • Treatment: very slow
  • Optical type: long
  • Hop: Integrated railway receiver
  • Upgrade : Sniper stock, magazine and optics.

2) Rifle with magazines

http://31.220.61.170/wp-content/uploads/2020/11/1604678357_472_Apex-Legends-Weapons-Guide.jpg

A somewhat strange weapon is not a linear fusion rifle or a tracer beam rifle, but a strange combination of both, with a tracer beam laser, which only amplifies the shock beam. It has statistical level E and classification C.

  • Bullet damage: 90 in total
  • Damage per second: 45
  • Gunshot wounds to the head: 112.5 in total.
  • Head shot per second: 56.25
  • Too bad about the magazine: 360
  • Gunshot wound to the head of the store: 450
  • The size of the magazine: 4 (cost of 8 turns)
  • Treatment: very slow
  • Optical type: long
  • Hop: No
  • Upgrade : Sniper and optics

3) Long arc DMR

http://31.220.61.170/wp-content/uploads/2020/11/1604678357_91_Apex-Legends-Weapons-Guide.jpg

Medium weight sniper with a variety of weapons for all occasions, he can comfortably handle medium to long range shots, his jumping ability allows him to face helmets. To the statistical classification B and to the classification S.

  • Projectile damage: 55
  • Damage per second: 78.83
  • Headshot damage: 110|123.75
  • Head shot per second: 157.67|197.08
  • Too bad about the magazine: 660
  • Gunshot wound to the head of the store: 1485
  • The size of the magazine: 6|8|10|12
  • Treatment : Slowly
  • Optical type: long
  • Hop: Skullpiercer
  • modernisation: gun, sniper bed, drawers and optics

4) Triple shot

http://31.220.61.170/wp-content/uploads/2020/11/1604678358_331_Apex-Legends-Weapons-Guide.jpg

This sniper rifle is known as a secret shotgun and fires three bullets with an enormous bullet size and a fixed range, it is actually a long-range rifle. The integrated throttle reduces propagation and increases the size of the ball, making it easier to shoot into the head. It has a statistical level C and an A classification.

  • Projectile damage: 23*3 (69)
  • Damage per second: 82.8
  • Gunshot wounds: 46*3 (138)
  • Head shot per second: 165.6
  • Too bad about the magazine: 552
  • Gunshot wound to the head of the store: 1104
  • The size of the magazine: 5|6|7|8
  • Transformation: average
  • Optical type: long
  • Hop: Integrated precision throttle valve
  • Upgrade : Sniper stock, magazine and optics.

Energy weapons:

1) SMGVolt

http://31.220.61.170/wp-content/uploads/2020/11/1604678359_484_Apex-Legends-Weapons-Guide.jpg

A single energy machine gun with powerful penetration, a simple recoil pattern and great stability – all this makes it a common weapon for many. It has a statistical level B and a B classification.

  • Projectile damage: 16
  • Damage per second: 208
  • Gunshot wounds: 24
  • Head shot per second: 312
  • Too bad about the magazine: 416
  • Gunshot wound to the head of the store: 624
  • The size of the magazine: 19|21|23|26
  • Processing: fast
  • Optical type: short
  • Hop: No
  • modernization: Barrel, cashier, shop and optics

2) Device LMG

http://31.220.61.170/wp-content/uploads/2020/11/1604678359_752_Apex-Legends-Weapons-Guide.jpg

This destructive platform, the highest DPS weapon in the game, slowly races away and almost starts firing a laser beam, tearing enemies to pieces. In the statistical assessment S and in the assessment B without turbocharger and S with turbocharger.

  • Projectile damage: 16
  • Damage per second: 80-240
  • Headshot damage: 32
  • Head shot per second: 160-480
  • Too bad about the magazine: 880
  • Gunshot wound to the head of the store: 1660
  • The size of the magazine: 36|40|44|48|55
  • Transformation: average
  • Optical type : Environment
  • Hop: Custom turbocharger and supercharger
  • Upgrade : Gun, barrel, magazine and optics.

3) Derogation-Gun

http://31.220.61.170/wp-content/uploads/2020/11/1604678360_797_Apex-Legends-Weapons-Guide.jpg

This meaty fusion rifle unlocks a relentless stream of high-quality bullets. Its extremely good overall statistics are compensated by the first charge so far, but it is completely offset by the turbo charge, making it the best weapon in the game for short and medium distance. It has a statistical level of S and a score of B without turbocharging and S with turbocharging.

  • Projectile damage: 18
  • Damage per second: 204
  • Headshot damage: 36
  • Head shot per second: 408
  • Too bad about the magazine: 648
  • Gunshot wound to the head of the store: 1296
  • The size of the magazine: 24|28|32|36
  • Transformation: average
  • Optical type : Environment
  • Hop: Turbocharger
  • Upgrade : Warehouse, magazine and optics

4) L-star

http://31.220.61.170/wp-content/uploads/2020/11/1604678360_845_Apex-Legends-Weapons-Guide.jpg

It is … the weapon is quite difficult to describe, it has the characteristics of different types of weapons and the worst set of signal missiles, combined with its small warehouse that reloads slowly over time, this weapon is very controversial and difficult to use. Statistical evaluation – C and E evaluation.

  • Projectile damage: 15
  • Damage per second: 150
  • Headshot damage: 30
  • Head shot per second: 300
  • Too bad about the magazine: 345
  • Gunshot wound to the head of the store: 690
  • Protocol size: 23|27, cartridges are shipped at 20|27 rounds per second.
  • Transformation: average
  • Optical type : Environment
  • Hop: Custom Charger
  • Upgrade : Bearings and optics

Maintenance weapon:

1) Crab 50 cal

http://31.220.61.170/wp-content/uploads/2020/11/1604678361_332_Apex-Legends-Weapons-Guide.jpg

This extreme weapon is the most risky in the reward scenario, his speed of fire is the slowest in the game. The damage caused by the main shot immediately kills all the legends. Crab has a statistical rating of C and an A rating (with arguments in favour of S).

  • Projectile damage: 145
  • Damage per second: 72.5
  • Headshot damage: 435
  • Head shot per second: 217.5
  • Too bad about the magazine: 580
  • Gunshot wound to the head of the store: 900*
  • Stem size: 4 with 8 reserves.
  • Treatment : Escargot
  • Optical type : Kraber
  • Hop: No
  • Upgrade : No

2) Sprayer SMG

http://31.220.61.170/wp-content/uploads/2020/11/1604678361_361_Apex-Legends-Weapons-Guide.jpg

This special machine gun compensates slightly lower drop heights with a solid magazine and a more effective shooting range thanks to the integrated selective fire barrel, which is fully armed and has a meat stock. The tenant has a statistical classification A and a classification B.

  • Projectile damage: 15
  • Damage per second: 215|200
  • Headshot damage: 22.5
  • Head shot per second: 322.5|300
  • Too bad about the magazine: 525
  • Gunshot wound to the head of the store: 787.5
  • Trunk size: 35 with reserves 175
  • Processing: fast
  • Optical type : Short service package
  • Hop: Integrated fire receiver
  • Upgrade : No

3) Peacekeepers

http://31.220.61.170/wp-content/uploads/2020/11/1604678362_260_Apex-Legends-Weapons-Guide.jpg

This shotgun, which requires no introduction, has an enormous effect on short range, and the built-in accelerator gives it a large effective range so that it can shoot at medium range without any problem. Simply put: The Peacekeeper as a whole is the best weapon in the game. The statistical assessment is D, but the actual assessment is actually S.

  • Projectile damage: 11*10 (110)
  • Damage per second: 106.3
  • Headshot damage: 13.75 * 10 (137.5)
  • Head shot per second: 132.875
  • Too bad about the magazine: 550
  • Gunshot wound to the head of the store: 687.5
  • Stem size: 5 with reserves 20
  • Processing: fast
  • Optical type : Short service package
  • Hop: Integrated precision throttle valve
  • Upgrade : No

Gunshots:

1) Mozambique

http://31.220.61.170/wp-content/uploads/2020/11/1604678362_270_Apex-Legends-Weapons-Guide.jpg

Lifeline wants you to know that the gun is on the ground, that you know you want it. Seriously, the reliable triangular reach of this small pistol makes it quite powerful, the high jump makes the gun a single shot against the meat. It has a statistical rating of D and a D rating.

  • Projectile damage: 15*3 (45) | 37.5*3 (100) with hammerhead ammunition
  • Damage per second: 101-168.75
  • Gunshot wounds to the head: 22.5*3 (67.5) | 56.25*3 (100) with hammer point cartridges.
  • Head shot per second: 151-253.125
  • Too bad about the magazine: 180
  • Gunshot wound to the head of the store: 240
  • The size of the magazine: 4
  • Processing: fast
  • Optical type: short
  • Hop: Hammer rounds
  • Upgrade : Rifle and optics

2) Eva-8

http://31.220.61.170/wp-content/uploads/2020/11/1604678363_290_Apex-Legends-Weapons-Guide.jpg

This medium automatic rifle has a very large range and some minor damage, the breaking potential can be considerably improved by jumping on the tractor with a double crane. It has a statistical rating of D and a D rating.

  • Projectile damage: 6*8 (48) | 6*16 (96)
  • Damage per second: 78-104
  • Gunshot wounds: 7.5*8 (60) | 7.5*16 (120)
  • Head shot per second: 97.25-130
  • Too bad about the magazine: 684
  • Gunshot wound to the head of the store: 855
  • The size of the magazine: 8
  • Processing: fast
  • Optical type: short
  • Hitchhiking: Double pressure release
  • Upgrade : Rifle and optics

3) Mastiff shotgun

http://31.220.61.170/wp-content/uploads/2020/11/1604678363_966_Apex-Legends-Weapons-Guide.jpg

This high quality shotgun has a wide range of penetrating power and its widespread use can be reduced by aiming downwards. It has a statistical level.

  • Projectile damage: 13*8 (104)
  • Damage per second: 78-104
  • Headshot damage: 16.25*8 (130)
  • Head shot per second: 97.25-130
  • Too bad about the magazine: 684
  • Gunshot wound to the head of the store: 855
  • The size of the magazine: 6
  • Transformation: average
  • Optical type: short
  • Hop. No.
  • Renovation : Artillery and optics

4) Sheila

http://31.220.61.170/wp-content/uploads/2020/11/1604678364_234_Apex-Legends-Weapons-Guide.jpg

Sheila is a fortress tree, a stationary mini firearm that, after winding up the cannons, causes insane damage, can zoom in 1x to 3x and has an endless warehouse. It has a statistical level of S and a grade B.

  • Projectile damage: 14
  • Damage per second: 240|244.6|293.6
  • Gunshot wounds: 28
  • Head shot per second: 480|489.2|587.2
  • Too bad about the magazine: 2100|2422|2906.4
  • Gunshot wound to the head of the store: 4200|4844|5812.8
  • The size of the magazine: 150|173
  • Treatment : Escargot
  • Optical type : Custom 1-3x optical walls
  • Hop: Custom Charger
  • Upgrade : No

If you want us to cover other Apex Legends game guides in addition to this guide, please let us know in the Comment section. We like to do this for our readers. We have also consulted other guides for this game, see the section on this game.

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