From the moment Horizon Zero Dawn launched in 2017, Aloy has been criticized for her size. Many players assumed that a slender frame on a curvy character like Aloy was a deliberate aesthetic choice, because it was supposedly “in” to be thin and sexy in video games right now. But, as a woman who’s worked for a decade struggling with an eating disorder, I know that’s not true.
The newest video game from the creators of Horizon Zero Dawn is an open world, action-adventure game set in a unique world where humans are outnumbered by robots. Think Far Cry 5, but with a more realistic and relatable protagonist.
People need to stop body shaming Sucker Punch’s character Aloy from Horizon Zero Dawn. While the game is a work of art, the developers have clearly taken some cues from the female form and decided to use it as the basis for Aloy, the game’s protagonist. But those figures are pretty clearly a result of a skinny model being strapped into the exoskeleton for the game’s promotional images, instead of a real person with a sick body shape.
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